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Earth echoes
Earth echoes





earth echoes

  • Special side bonus damage comes from special buffs such as Robomi's Maximum Output Triple attack rate is boosted (1 time) / Deals bonus light DMG for one-foe one-ally attacks (1 time).
  • earth echoes

    They will overwrite other existing buffs of the same side, regardless of strength. A, B, C, D & E side buffs will not stack with other buffs of the same element and the same letter.This category is further divided into several sub-categories: Fixed bonuses of different elements will stack with each other. The bonus damage will always be of the stated element. Fixed element bonus damage is the most common type of bonus damage.Skills are the most common source and have the greatest variety of bonus damage buffs.How different sources from the same category interact with each other depends on the category :

    earth echoes earth echoes

    is the name of a Warlock EMP skill that gives a Bonus DMG Deals bonus DMG for one-foe one-ally attacksīonus damage sources are separated into several categories that will generally stack with each other. These terms are used in some other game communities to refer to similar mechanics, and Chaser All allies gain 20% Bonus DMG Deals bonus DMG for one-foe one-ally attacks ).īonus damage effects may be colloquially referred to by the community using the unofficial terms "Echo" or "Chaser". ( When 1 Spirit Consumes 1 upon normal attacks (Restored every 5 turns / Can't be removed)Īlso deal 300% Bonus Light damage. Gain 1 Aurora Crest Light magic is amplified (Max: 5 / Can't be removed) Although they have similar wording, these are distinct from other effects that deal an additional instance of skill damage when using a Charge Attack such as Juliet's Luce della Salvezza 450% Massive Light damage to a foe. DMG Deals bonus DMG on charge attackĪlso grant bonus damage to Charge Attacks as a fixed percentage of the Charge Attack damage. Generally only applies to normal attacks, certain effects such as Zeta's Arvess Invol Against Burned HP is lowered on every turnĬharge attack deals 25% bonus Dark damage. While Bonus DMG Deals bonus DMG for one-foe one-ally attacks Not only do they directly increase damage by a certain percentage, but as they are a separate damage instance from the base attack they can allow attacks to significantly exceed the damage cap. In some cases, this may allow them to deal critical damage even if the original attack wasn't able to.Īlthough useful at all levels, bonus damage effects are particularly sought after when operating at, or close to, the Damage cap. Most instances of Bonus damage are the same element as the base attack, but when they vary, they are subject to elemental strength/weakness modifiers on top of the base percentage. The most common sources of bonus damage are the various abilities that grant Bonus DMG Deals bonus DMG for one-foe one-ally attacksīuffs, but bonus damage effects can also be passively granted by character Support Skills and weapon skills. It inflicts a fixed percentage of the damage dealt by the original instance and will visibly be shown as an additional damage number. Glossary | Quick Navigation | Field Effectsīonus Damage refers to an additional instances of damage that is dealt on top of another instance of damage, usually a Normal Attack. Other Damage: Plain Damage | Bonus Damage | Critical Damage | Supplemental Damageĭamage Formula: Basic Concepts | Detailed Formula | Damage Cap | Examples and Guidelines Attack Types: Normal Attack | Charge Attack







    Earth echoes