

These are placed adjacent to the reactor block in order to increase the number of slots within a reactor, increase the strength of the hull (+1000), and add a small amount of cooling (2/tick plus additional effect). Reactor Chamber: Not an internal component.
#NUCLEAR REACTOR MELTDOWN EXPLAINED FULL#
Its purpose is to recharge Depleted Isotope Cells into full Uranium Cells.Ī list of the various components that can be used within a reactor. Breeder Reactor: A type of reactor design that produces little energy.(efficiency = pulses/cells) The more Uranium Cells that are placed next to each other, the higher the efficiency, but also the higher the risk. Reactor Efficiency: The average number of pulses per Uranium Cell.Reactor Class: All reactor designs can be a class like "Mark-I-O ED" or "Mark-III EB" which gives an indication of how well a design will perform.The maximum heat storage is 10,000, but it can be increased with Reactor Chambers and Integrated Reactor Plating. Reactor Hull: This is where heat is stored when not in a cooling component.Cooldown Period: The time required for an inactive reactor to cool all the excess heat it has collected.Cooling is needed to counteract the effects of heat and keep the reactor intact. Cooling: Cooling is provided by internal components like a Coolant Cell and the outside environment like water.If heat levels become too high, then components will melt, and there will be a risk of a reactor meltdown. Heat: The reactor itself and its components can all store heat.Uranium Cells placed next to each other will interact to produce multiple pulses per reactor tick. Uranium Pulse: Pulses occur during a reactor tick, producing heat and EU for each uranium cell.This is 10,000 reactor ticks, or precisely 2 hours 46 minutes 40 seconds. Full Cycle: The time it takes for a full Uranium Cell to be used up.A good design can give nice, safe energy, and a bad design can spontaneously crater-ize the terrain around it. Reactor Design: The pattern in which components are placed within a reactor.This is when heat, EU generation, and cooling is calculated. Reactor Tick: A reactor 'ticks' once every second.Here are some of the terms often used when describing a reactor and its design. So when the reactor output reads 1970 EU, it will take about 7 ice per second to keep the reactor cooled. The Nuclear Reactor needs 1 ice per second for every 300 EU/tick. To actively cool a reactor, it must be provided with ice. This limits the sustained average power output of any passively cooled reactor by a great amount, as large nuclear reactors can generate about 2,000 heat per second. The maximum rate of passive cooling of a Nuclear Reactor is about 70 heat per second. Nuclear Reactors can be cooled with Ice, Water Buckets, Coolant Cells, or flowing water adjacent to the reactor. If not cooled, the reactor will have a meltdown, causing a massive explosion.

Uranium Cells generate heat as well, and the reactors must be cooled. Nuclear Reactors can be very complex and are recommended for experienced players only, but when controlled, they are arguably the best source of EU, able to generate up to 2,048 EU per tick - millions over the life of the Uranium Cells.
